Archief - [Free] Racer

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

tuner111

Legacy Member
http://www.racer.nl/images/c4.jpg
http://i94.photobucket.com/albums/l89/TiberiuS1250/screenshot285.jpg
http://i94.photobucket.com/albums/l89/TiberiuS1250/xtype_3.jpg
http://www.abload.de/img/incar_monza_lgmgzd.jpg
http://www.abload.de/img/corvette_cw1dyb.jpg
http://users.telenet.be/sf15037/stuff/Screenshots/Rain.jpg
http://users.telenet.be/sf15037/stuff/Screenshots/Snow.jpg


To kick it off, here is Racer v0.8.0. Warning: all things are set to target relatively high-end graphics card. nVidia 7950+ somewhat. Onboard cards will not do.The download is at http://www.racer.nl/download/racer080.zip (42Mb).
If you have an ATI card, Cg shaders may not work due to a bug in Cg 2.1. Try the patched racer.exe from http://www.racer.nl/download/racer081a_patch.zip (1Mb).

Hope you can enjoy it!
Ruud

The patch (really a preview of v0.8.1, so interesting for nVidia users as well) changes these, although no data files are included you can check out some things already:

•- Added envmap.live_track.sides_per_frame to set update count of live envmap
•- Car.ini camera<n>.view variables were read, but never used. Removed loading them, they are (and were) obsolete.
•- LOD (level of detail) for objects is now adjusted to take into account the camera FOV (normal FOV=50).
•- Split fullscreen_shaders directory into LDR and HDR variants (data/renderer/fullscreen_shaders_hdr and _ldr).
•- Added car.ini engine.idle_method to avoid throttle being slightly open all the time.See Fuel tanks
•- Now enforcing engine.stall_rpm to be at least 100 rpm less than idle_rpm to enable the new idle_method 1.
•- Added engine.braking_torque_curve to specify a curve for the engine braking instead of the linear parameters.
(the Lambo now uses such a curve for demonstration)
•- Modified smoke particles to have no velocity. Also increased the brightness somewhat.
- Bloom map was 16-bit, now 8-bit.
•- Added car.ini audio.skid audioset based on skid amount (around 0..2). This allows subtle scrub sounds before
going to screeching & screaming.
•- Added ‘gearwhine_off’ audioset for gearwhine under deceleration circumstances.
•- Fuel consumption was based on engine output torque, added internal friction (engine braking torque) in fuel use calculations.
•- Renamed racer.ini variable ‘collision.report_car_trk’ to ‘collision.report_car_track_collision’
•- Added car.ini’s reboundstop_len and reboundstop_k for much the same as a bumpstop, only to prevent wheels falling through susp<n>.maxlen
see http://www.racer.nl/tutorial/suspens…m#reboundstops
•- susp<n>.restlen no longer needs to be smaller than maxlen. It ignored precompression that way.
•- Added fuel.rof to overrule the fuel grams/liter parameter. Normally it’s around 700 for regular petrol.
•- Added views.ini ‘invert’ field (0/1) which inverts the variable (like ‘factor’ which multiplies it)The list of changes since v0.7.3:
•- Bugfix: OpenGL3.0 drivers would crash Racer due to a mistake in getting some extension function pointers.
•- Bugfix: track’s with special.ini gfx.time below 1000 (10am) were not interpreted correctly.
•- Bugfix: turning on projected lights no longer kills some 3D dials
•- Heavily modified Cg shaders. Also added a lot more. See Vertex and fragment shaders in Racer
•- Projected lights used alphafunc, which made lights on semi-transparent object pixely.
•- Added car.ini’s model_reverse_l/r models for true rear lights. This should do away with the views.ini hack to add reverse lights.
•- Modified live track envmapping to not do all sides every frame. Lots faster.
•- Removed dbg_stats tree in racer.ini (it was obsolete).
•- Added ‘clouds’ script command for Cg-shaded skies, added ‘clouds’ uniform float parameter for Cg shaders (0..1).
•- Also added ‘clouds’ in a track’s special.ini (env.clouds)
•- Added resolution.vsync to sync to display frequency or not (0=max fps, 1=sync, >1=set inerval)
•- Added moving helmet (+pilot body) model option in car.ini. See Moving helmets
•- Raised the number of possible flares for each car to 20 (was 10)
•- Simple (single-polygon) shadows for car views without a body model are now turned off.
•- Removed ‘fx.sky_enable’ option. The sky is always on.
•- Removed ‘gfx.reflections’ option. Was/is obsolete.
•- Added graphics.show_names to be able to indicate driver names floating above cars.
•- Added mirrors.texture.fbo setting to render into an offscreen framebuffer object (faster)
•- Added mirrors.texture.fbo_samples setting to enable anti-aliasing of the mirror.
•- Added HDR rendering basics (renderer.hdr.enable=1). Uses data/renderer/shaders_hdr directory if enabled, shaders_ldr otherwise.
•- Added Bloom rendering for HDR mode (renderer.bloom.enable=1).
•- Split data/renderer/shaders directory in two: shaders_ldr and shaders_hdr. HDR is the way to go. LDR will be deprecated.
•- Added ini.auto_lights setting (0/1) to determine with time-of-day controls a car’s light automatically
•- Added shader ‘reflect’ material property for reflective Cg shaders (in the same line as diffuse, ambient, specular etc).
Use this in conjunction with [dyn_]shader_reflective_v/f.cg for example.
•- Added car.shd/track.shd ‘motion_blur’ variable to turn off motion blur velocity map generation for certain shaders (wheels mostly).
•- Added auto-exposure settings for HDR rendering (racer.ini:renderer.auto_exposure.*)
•- Added fx.sun.auto_time_of_day to track real current (PC) time for the time of day in Racer
•- Added fx.sun.fast_time_factor to set time speed. Normally 0 for no time change, 1 for realtime, >1=faster than realtime
•- Added fueltank in cars. See data/cars/default/car.ini (fuel.* settings). Currently in alpha. No fuel means no throttle
•- Added fuel view variables for views.ini files (for cars). See Fuel tanks for details.
•- Added formatting option for views.ini; ‘float_1&#8242; displays a value with 1 decimal (for example: 123.4).
•- Added ’sample_hold’ option for view elements to get slow-updating dials (mostly useful for digital dashboards)
•- Added fx.sun.flare option to remove sun flare. It doesn’t match with the Cg sun position.



download:
Racer download for Windows

128MB

Legacy Member
er gebeurt niks bij opstarten.
men reso verandert ff en dan flits heb ik terug de desktop

marcel

Legacy Member
reclame voor een spel dat ge nog niet gespeeld hebt? goe bezig :p
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
Terug
Bovenaan