Beasstt
Legacy Member
well heres the list:
Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills flying units with one attack.
Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
Nazgul armor slightly lowered.
Saruman's Fireball does more damage to hero units.
Saruman now gains Leadership as a default ability.
Nazgul normal speed increased slightly.
Nazgul swoop speed increased significantly.
Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up.
Eomer’s Spear Throw now hits correctly and does proper damage.
Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
Theoden now properly receives the Elven Gifts upgrade.
Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
Mumakils now properly damage castle walls and Ent Moots.
Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
Mountain Trolls gain an extra armor bonus at level 2.
Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
Heal reset timer increased from 2 minutes to 3 minutes.
Gandalf can only get Shadowfax when upgraded to Gandalf the White.
Build time for Gondor and Rohan castle wall upgrades now doubled.
Freezing Rain reset timer increased from 3 minutes to 4 minutes.
Darkness reset timer reduced from 10 minutes to 4 minutes.
Cloud Break reset timer reduced from 6 minutes to 5 minutes.
When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
Theoden's mounted speed increased to match that of the Rohirrim.
Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
Boromir and Faramir have slightly more hitpoints.
Faramir has slightly more armor.
Faramir now receives the proper armor type when mounted.
Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
Orc Fighters armor increased slightly.
Ent armor resistance to pierce damage dropped slightly.
Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership.
Elven Warrior armor increased significantly.
Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200.
Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000.
Gondor Banner upgrade cost raised to 600 from 300.
Gondor Fire Arrows upgrade cost raised to 800 from 500.
Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
Gondor Ranger armor lowered significantly.
Elven Warriors with bows equipped are now crushable.
Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
well there they are... i wont complain too much as most of them look pretty good, and besides we haven't even played the new patch yet, but my gut reaction to these changes were numbous:
-why are rangers armor being decreased, they already have horrible armor? but at least the fire damage bug got fixed
-good to see nazgul getting a speed increase
-its nice to see gondor's upgrades costing more since, they get so many discounts
-why is it that elves and tower guards can't recieve any damage bonus's from heros? this actually makes it so non-elite units can outdamage elite units, which im curious why even have elite units if the regular ones are better.
-again, im still curious why elves w/ swords are slower, they are still elves
-stoneworker changes aren't enough, cost increase doesn't change that they are still overpowered
-yay, pikemen are fixed
-i find it funny that alot of people wanted gondor soldiers/infantry stressed in this patch, so not every gondor player uses cavalry, and EA goes and buffs cavalry w/ increased armor, and nerfs towerguards via leadership... which will probably ensure we will actually see more gondor cavalry players
Gandalf's Istari Light, as either Gandalf the Grey or Gandalf the White, no longer kills flying units with one attack.
Pikemen Heavy Armor upgrade reduced in order to make infantry units a viable counter to them.
Nazgul armor slightly lowered.
Saruman's Fireball does more damage to hero units.
Saruman now gains Leadership as a default ability.
Nazgul normal speed increased slightly.
Nazgul swoop speed increased significantly.
Fire Archer damage intended to hit the Isengard mine doesn’t increase with every level up.
Eomer’s Spear Throw now hits correctly and does proper damage.
Rohirrim and Archer Rohirrim had their hitpoints reversed. Fixed.
The Catapult’s “Release the Prisoners” toggle no longer damages friendly structures.
Theoden now properly receives the Elven Gifts upgrade.
Flying units can no longer be immobilized by Lurtz’s Cripple Strike.
Fixed an exploit that allowed players to move their worker units (Townsman, Orc Laborer, etc) anywhere on the map by “pushing” them with another friendly unit.
Fixed an exploit that allowed Merry, Frodo, Sam, and Pippin to throw two rocks at once.
Mumakils now properly damage castle walls and Ent Moots.
Saruman no longer retains control of a horde of units if he had cast Domination on them after their banner carrier had died.
Heroes no longer gain experience if they’re standing next to an Uruk-hai horde that’s using the Bloodthirsty ability.
Mountain Trolls gain an extra armor bonus at level 2.
Warg Heavy Armor upgrade increased slightly against normal and flame damage, and reduced slightly against hero damage.
The amount of fire damage that the Mumakil requires before it rampages has been increased significantly.
Heal reset timer increased from 2 minutes to 3 minutes.
Gandalf can only get Shadowfax when upgraded to Gandalf the White.
Build time for Gondor and Rohan castle wall upgrades now doubled.
Freezing Rain reset timer increased from 3 minutes to 4 minutes.
Darkness reset timer reduced from 10 minutes to 4 minutes.
Cloud Break reset timer reduced from 6 minutes to 5 minutes.
When upgraded with fire arrows, the Gondor Ranger’s pierce damage is now equal to his pierce damage without fire arrows.
Theoden's mounted speed increased to match that of the Rohirrim.
Gondor’s summoned Rohirrim now come already upgraded with Shields and Heavy Armor.
Boromir and Faramir have slightly more hitpoints.
Faramir has slightly more armor.
Faramir now receives the proper armor type when mounted.
Fixed a bug that limited the armor bonus that Gondor Knights received when fully upgraded. They are now tougher when fully upgraded.
Orc Fighters armor increased slightly.
Ent armor resistance to pierce damage dropped slightly.
Elven Warriors and Tower Guards no longer receive a bonus damage from nearby Leadership.
Elven Warrior armor increased significantly.
Gondor Forge now upgrades to level 2 after earning 750 credits instead of 1200.
Gondor Reinforced Gate upgrade cost raised to 1200 credits from 750.
Gondor Numenorean Stonework upgrade cost raised to 2500 from 2000.
Gondor Keep/Battle Tower Arrow upgrade cost raised to 3000 from 2000.
Gondor Banner upgrade cost raised to 600 from 300.
Gondor Fire Arrows upgrade cost raised to 800 from 500.
Gondor Forged Blades and Heavy Armor upgrade cost raised to 800 from 400.
Gondor Ranger armor lowered significantly.
Elven Warriors with bows equipped are now crushable.
Elven Warriors with swords equipped are now slower and do more damage against cavalry units.
well there they are... i wont complain too much as most of them look pretty good, and besides we haven't even played the new patch yet, but my gut reaction to these changes were numbous:
-why are rangers armor being decreased, they already have horrible armor? but at least the fire damage bug got fixed
-good to see nazgul getting a speed increase
-its nice to see gondor's upgrades costing more since, they get so many discounts
-why is it that elves and tower guards can't recieve any damage bonus's from heros? this actually makes it so non-elite units can outdamage elite units, which im curious why even have elite units if the regular ones are better.
-again, im still curious why elves w/ swords are slower, they are still elves
-stoneworker changes aren't enough, cost increase doesn't change that they are still overpowered
-yay, pikemen are fixed
-i find it funny that alot of people wanted gondor soldiers/infantry stressed in this patch, so not every gondor player uses cavalry, and EA goes and buffs cavalry w/ increased armor, and nerfs towerguards via leadership... which will probably ensure we will actually see more gondor cavalry players
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