Archief - CS:S > Server quake sounds

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Ploxor

Legacy Member
ik krijg m'n quake sounds ni aan de praat op men server =/

Alles staat correct ingesteld, al door meerdere mense gechekt nzo :(

Ook al meerdere malen verwijdert en teruggezet

Mss weet iemand van jullie raad ..

mani_quake_sounds.cfg:

Code:
// **********************************************
// **********************************************
// New for V1.2 Beta Q
// **********************************************
// **********************************************
//
// CVars for Quake Style sounds
//
//

mani_quake_sounds 1                // Turn on quake style sounds 1 = on, 0 = off
mani_quake_kill_streak_mode 0            // Reset kill streak 1 = per round/death, 0 = per death only

mani_quake_humiliation_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_humiliation_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_humiliation_weapon "knife"    // Weapon name that triggers the humiliation sound
mani_quake_humiliation_weapon2 ""        // Another weapon name that triggers the humiliation sound

mani_quake_firstblood_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_firstblood_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_firstblood_reset_per_round 1    // CSS Only, 1 = reset per round, 0 = per map

mani_quake_headshot_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_headshot_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_prepare_to_fight_mode 1        // 0 = off, 1 = on
mani_quake_prepare_to_fight_visual_mode 1    // 0 = off, 1 = on

mani_quake_multi_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_multi_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_dominating_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_dominating_trigger_count 4    // Kills streak required to trigger sound

mani_quake_rampage_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_rampage_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_rampage_trigger_count 6        // Kills streak required to trigger sound

mani_quake_killing_spree_mode 1        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_killing_spree_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_killing_spree_trigger_count 8    // Kills streak required to trigger sound

mani_quake_monster_kill_mode 1        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_monster_kill_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_monster_kill_trigger_count 10    // Kills streak required to trigger sound

mani_quake_unstoppable_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_unstoppable_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_unstoppable_trigger_count 12    // Kills streak required to trigger sound

mani_quake_ultra_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ultra_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ultra_kill_trigger_count 14    // Kills streak required to trigger sound

mani_quake_god_like_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_god_like_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_god_like_trigger_count 16    // Kills streak required to trigger sound

mani_quake_wicked_sick_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_wicked_sick_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_wicked_sick_trigger_count 18    // Kills streak required to trigger sound

mani_quake_ludicrous_kill_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_ludicrous_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_ludicrous_kill_trigger_count 20    // Kills streak required to trigger sound

mani_quake_holy_shit_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_holy_shit_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it
mani_quake_holy_shit_trigger_count 24    // Kills streak required to trigger sound

mani_quake_team_killer_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it
mani_quake_team_killer_visual_mode 1    // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

// Individual player setting for quake style sounds and visuals, 1 = on by default, 0 = off by default. Players can then type quake to 
// alter whether they wish to hear and see quake style information

mani_player_settings_quake 1    

// mani_quake_auto_download is a cvar to control whether quake sounds
// are auto downloaded to a client. If set to 0 you must provide your own .res files
// to initiate transfers to a client. If you change this value from 1 to 0 while the
// server is running you must restart your server.

mani_quake_auto_download 1
mani_server.cfg:
Code:
// *****************************************************************************
// Module : Miscallaneous 
//
// Desc : Small cvars for various controls
// *****************************************************************************

// Call to the mani_quake_sounds.cfg file if it exists
exec mani_quake_sounds.cfg
quakesoundlist.txt:
Code:
//
// quakesoundlist.txt
//
// Place all your quake style sounds in this file.
//
// This file can uses aliases to define 
// the sound name, they should not be altered !!!
// 
// The second part on each line is the location
// and name of the file itself. You can change
// this to be wherever you want.
//
//
//


"firstblood"    /cstrike/quake/firstblood.mp3
"humiliation"    /cstrike/quake/humiliation.mp3
"multikill"    /cstrike/quake/multikill.mp3
"monsterkill"    /cstrike/quake/monsterkill.mp3
"ultrakill"    /cstrike/quake/ultrakill.mp3
"godlike"    /cstrike/quake/godlike.mp3
"headshot"    /cstrike/quake/headshot.mp3
"dominating"    /cstrike/quake/dominating.mp3
"holyshit"    /cstrike/quake/holyshit.mp3
"killingspree"    /cstrike/quake/killingspree.mp3
"ludicrouskill"    /cstrike/quake/ludicrouskill.mp3
"prepare"    /cstrike/quake/prepare.mp3
"rampage"    /cstrike/quake/rampage.mp3
"unstoppable"    /cstrike/quake/unstoppable.mp3
"wickedsick"    /cstrike/quake/wickedsick.mp3
"teamkiller"    /cstrike/quake/teamkiller.mp3

Nightfall

Legacy Member
uw quake sounds werken wel, is getest op uw server.

typ eens "settings" ingame, als je na aanzetten van de quake sounds het nog niet hoort ligt het aan je eigen config.cfg maar ik heb niet direct een idee welke command op quakesounds duid. Aan de server ligt het allesinds niet.

Ploxor

Legacy Member
lol? Ik hoor ze ni, bob hoort ze ni ... En op andere servers horen we ze wel .. =/

Nightfall

Legacy Member
ah sorry zat telkens met die mani sounds in mn kop, headshot enzo bedoelt ge? zal eens nakijken..

EDIT: sv_pure 2 naar mn vermoeden, quakesounds zal je moeten whitelisten of sv_pure 0 spelen.

Ploxor

Legacy Member
Nightfall zei:
ah sorry zat telkens met die mani sounds in mn kop, headshot enzo bedoelt ge? zal eens nakijken..

EDIT: sv_pure 2 naar mn vermoeden, quakesounds zal je moeten whitelisten of sv_pure 0 spelen.

En wat moet ik dan concreet doen voor ze werken? :$

Nightfall

Legacy Member
sv_pure 1

pure_server_whitelist.txt

Code:
{
sound\quake\... allow_from_disk
}

Bij sv_pure 2 zal het gewoon niet werken, bij sv_pure 0 hoef je niet te whitelisten maar heb je we redelijke kans op cheatertjes op je server.

[BIG_JIM]

Legacy Member
Quake sounds zijn voor noobs.
Zelfs Yannick vindt dat tof :s.
Just my ²

Nightfall

Legacy Member
beginnende pubbers vs rest opinion

kan me nog herinnere dat ik mn eerste pub had en die sounds er ook op, never again.
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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