elarto
Legacy Member
screens op halflife2.net
screens op hl2fallout
screens op hl2insider.net
Enjoy, er zitten er mooie bij
check vooral deze explosie van de frag grenade, prachtig gewoonweg.
commentaar van de screenshotmaker van halflife2.net:
The screenshots were taken at 1024x768, with 4xAA and 16xAF on. I had every setting turned on high. I play on a 3GHz P4 with an Ati 9700 Pro, and 1024MB of RAM. I never noticed any slow down, no matter how intense the action became. The screens hardly do the game justice. When you're in the thick of it, watching as your enemies and allies battle it out from behind barrels, and inside the hulls of wrecked vehicles, watching as all sorts of junk gets kicked around the screen, watching as guys are going down around you, tumbling down stairs, off crates, or even just slumping down against the wall with an almost silent *thud*, that's when you see the game for what it is. The little touches really make this a blast to play over and over again. It's Counter-Strike to be sure, but it's just that much more intense running on the source engine.
I should tell you, hardly anyone I've played with is actually playing a game of CS. We pretty much walked around with our mouths open gapping at just how good it all looked and sounded, only shooting at each other when ragdolls would provide an appropriately dramatic death. People over voice comm (which seems to have gotten a nice upgrade, it's very clear) sounded like they were honestly stunned by what they were seeing. One area in particular, the dome in those screens, looks so good in motion that it's tough to describe. The dust drifts into and out of the perfectly placed sun beams, while the tile floor reflects the light streaming in from the door ways (very effective, yet subtle, use of a shader). The sounds are gripping as well. Moving inside during a gun battle, I noticed the shots became muffled and slightly subdued, and they echoed about inside the dome as well, providing me with a very realistic aural experience. The sounds are simply fantastic to put it simply.
The map is littered with objects which can be shot, kicked, blown up, etc. However some of the larger things can provide a strategic advantage. For example, it's possible to create your own cover through clever use of barrels, and so on.
CS
is an incredibly fun experience. Getting into gun battles has never felt so intense. I cannot wait to get my hands on the full game, with all my favorite maps brought back to life with the Source engine. It's fantastic work, I can't put it any clearer than that.
edit: bijkomend nieuws van vandaag:
de dedicated servers voor de CZ en ATI-peten zijn ook al gereleased, voor hen is het echter nog wachten tot op 16 aug voor preload, 18 aug voor de activatie
(op vraag van Fraggie ook in dit forum gepost, dus opmerkingen over het in 2 forums posten zijn niet nodig)
screens op hl2fallout
screens op hl2insider.net
Enjoy, er zitten er mooie bij

check vooral deze explosie van de frag grenade, prachtig gewoonweg.
commentaar van de screenshotmaker van halflife2.net:
The screenshots were taken at 1024x768, with 4xAA and 16xAF on. I had every setting turned on high. I play on a 3GHz P4 with an Ati 9700 Pro, and 1024MB of RAM. I never noticed any slow down, no matter how intense the action became. The screens hardly do the game justice. When you're in the thick of it, watching as your enemies and allies battle it out from behind barrels, and inside the hulls of wrecked vehicles, watching as all sorts of junk gets kicked around the screen, watching as guys are going down around you, tumbling down stairs, off crates, or even just slumping down against the wall with an almost silent *thud*, that's when you see the game for what it is. The little touches really make this a blast to play over and over again. It's Counter-Strike to be sure, but it's just that much more intense running on the source engine.
I should tell you, hardly anyone I've played with is actually playing a game of CS. We pretty much walked around with our mouths open gapping at just how good it all looked and sounded, only shooting at each other when ragdolls would provide an appropriately dramatic death. People over voice comm (which seems to have gotten a nice upgrade, it's very clear) sounded like they were honestly stunned by what they were seeing. One area in particular, the dome in those screens, looks so good in motion that it's tough to describe. The dust drifts into and out of the perfectly placed sun beams, while the tile floor reflects the light streaming in from the door ways (very effective, yet subtle, use of a shader). The sounds are gripping as well. Moving inside during a gun battle, I noticed the shots became muffled and slightly subdued, and they echoed about inside the dome as well, providing me with a very realistic aural experience. The sounds are simply fantastic to put it simply.
The map is littered with objects which can be shot, kicked, blown up, etc. However some of the larger things can provide a strategic advantage. For example, it's possible to create your own cover through clever use of barrels, and so on.
CS
is an incredibly fun experience. Getting into gun battles has never felt so intense. I cannot wait to get my hands on the full game, with all my favorite maps brought back to life with the Source engine. It's fantastic work, I can't put it any clearer than that.edit: bijkomend nieuws van vandaag:
de dedicated servers voor de CZ en ATI-peten zijn ook al gereleased, voor hen is het echter nog wachten tot op 16 aug voor preload, 18 aug voor de activatie
(op vraag van Fraggie ook in dit forum gepost, dus opmerkingen over het in 2 forums posten zijn niet nodig)

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