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Legacy Member
UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 2198 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5900XT (6177)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor SuperShockBeamEffect) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Grendelkeep <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
geeft hem alleen bij instagib en op de telenet server
wa kunde daaraan doen?
OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 2198 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5900XT (6177)
General protection fault!
History: SetNetMode <- UActorChannel::ReceivedBunch <- (Actor SuperShockBeamEffect) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Grendelkeep <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
geeft hem alleen bij instagib en op de telenet server
wa kunde daaraan doen?
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