greg89
Legacy Member
MP1st – Rumor – Black Ops 2 Multiplayer Information Leaked
Nieuw jaar, nieuwe COD
Klinkt wel goed, maar we kennen het verhaal al, best afwachten en zien.
Nieuwe info
http://mp1st.com/wp-content/uploads/2012/06/Black-Ops-II-Multiplayer-HUD.jpg
Nieuw jaar, nieuwe COD

Removed
No MOAB or Nuke
No last stand
No death streaks
No flame thrower attachment
Map Design
Map design and size will be following Black Ops not Modern Warfare 3
Sniper Rifles
Improved sniper rifle usage.
No aim assist for any sniper rifle.
Less sway
Hardcore
Larger emphasis on hardcore than ever before
No grenade launchers
Only vehicle guided rocket launchers permitted
Respawn timings decreased (for most modes)
1 bullet in the foot will no longer kill a person, a head or chest shot is usually required.
A person will now bleed out if severely injured.
Klinkt wel goed, maar we kennen het verhaal al, best afwachten en zien.
Nieuwe info
The Create-a-Class section in multiplayer received a major overhaul. Instead of having different slots for primary, secondary weapons and such, Black Ops II uses an overall point allocation system, where players receive ten points to spend on guns, attachments, perks, equipment and so on. Think Homefront or Counter-Strike in the vein of having a set amount of resources to use on your loadout.
This allows players to completely customize their character in multiplayer. It also goes in line with what Game Director David Vonderhaar teased in a recent behind the scenes video.
Vonderhaar explained, the multiplayer mode’s new “create a class is sweet” because it now enables you to “choose what’s the most important things to you, and forget about the things that are not important.” He went on to note, “This will open up doors for playstyles you have not seen. It’s going to be fantastic.”
For instance, you can pick two primary weapons with their attachments, but this leaves you with only one perk to choose, as primaries, obviously, take up more points than secondaries, grenades, or perks.
Another scenario is to jack up your loadout with perks, leaving you with only a knife in your arsenal so that when you pick up a gun, you’d be loaded for bear.
In addition, a new wager match type of mode was on display. A massive free-for-all mode, where players only have a machine pistol and an EMP grenade. Players have to hack drones (turrets and the like) in order to to get them to fight on your side. Players can get more EMP grenades by scavenging them from fallen enemies.
http://mp1st.com/wp-content/uploads/2012/06/Black-Ops-II-Multiplayer-HUD.jpg
The multiplayer HUD above is from newer build of the game. The killstreaks we believe the icons represent are the C.L.A.W., FA-38, and Quadrotor a.k.a Charlene. Also, above the ammo count, you can clearly see a “select fire” option, which was set to burst. The top left text could be a new placement for the kill feed.


