Da_Tonio
Legacy Member
And this time, we are not looking for the usual skills it takes to join us, but for people that are willing to use everything at their disposal to create beneficial surroundings for the team and to ensure that any source of danger, annoyance, etc gets taken care of.
To do this we need people that either have specialized themselves in this, or talent that can be turned into stars.
What we are looking for...
- Counter-snipers: When an enemy even dares to snipe at one of us, he should die before he can get his second shot fired.
Seen the fact that we play softcore, the majority of your triggered bullets end up in the enemies head. One ending up in the body gets accompanied by your handguns ammo to finish of the target.
- Overviewers: If one man can be the eyes of many, we don't mind him staying out of the action. Not shooting a single shot for a long time can sound boring, but communicating every enemy position to your team will keep you busy and exited.
You are also the one that jumps into action to surprise the enemy by appearing out of nothing when nescessary. The fact that you remained hidden freaked them out since the beginning, your sudden strike freaks them out again.
- Demolitioners: Being able to take that entire building down with one C4 less as 99% of people do, knowing when to deploy that mortar to get the enemy when they reach the mcom by minding when they spawn, getting that specific wall(s) down with an rpg over the entire map, and such make that you are a keypoint in creating shortcuts for the team and taking away enemy cover.
- Mobile hospitals: We look for more then a medic. You are a selfbunkering medical team on your own, ready to follow stealthy and revive teammates unnoticed. You are also able to take out people who prevent you from reviving or healing.
A continuous covering fire should take hitmarks on enemies behind any window overlooking that road that has to be crossed, or that mcom that will get armed.
Please note that these are not specific roles, functions or positions withing TGB. These are qualities that should be an addition to your above average overall skills. If you have one or more of them, please contact us.
- mail: [email protected]
- Chat (or PM to Da_Tonio): The Green Berets - Home - Clan website
- Gamebattles: The Green Berets - Battlefield: Bad Company 2 Team Profile, Stats, Schedule, Players, News - BF: Bad Company 2 for PlayStation 3 (PS3)
- FraggedNation: SF: The Green Berets Home Page
NOTE: Mention either 'Charlie fireteam' , 'Tactical Assistance' or 'Da_Tonio' in your title or at the top of your message to get helped as fast as possible.
Da_Tonio, Charlie Fireteam leader.
To do this we need people that either have specialized themselves in this, or talent that can be turned into stars.
What we are looking for...
- Counter-snipers: When an enemy even dares to snipe at one of us, he should die before he can get his second shot fired.
Seen the fact that we play softcore, the majority of your triggered bullets end up in the enemies head. One ending up in the body gets accompanied by your handguns ammo to finish of the target.
- Overviewers: If one man can be the eyes of many, we don't mind him staying out of the action. Not shooting a single shot for a long time can sound boring, but communicating every enemy position to your team will keep you busy and exited.
You are also the one that jumps into action to surprise the enemy by appearing out of nothing when nescessary. The fact that you remained hidden freaked them out since the beginning, your sudden strike freaks them out again.
- Demolitioners: Being able to take that entire building down with one C4 less as 99% of people do, knowing when to deploy that mortar to get the enemy when they reach the mcom by minding when they spawn, getting that specific wall(s) down with an rpg over the entire map, and such make that you are a keypoint in creating shortcuts for the team and taking away enemy cover.
- Mobile hospitals: We look for more then a medic. You are a selfbunkering medical team on your own, ready to follow stealthy and revive teammates unnoticed. You are also able to take out people who prevent you from reviving or healing.
A continuous covering fire should take hitmarks on enemies behind any window overlooking that road that has to be crossed, or that mcom that will get armed.
Please note that these are not specific roles, functions or positions withing TGB. These are qualities that should be an addition to your above average overall skills. If you have one or more of them, please contact us.
- mail: [email protected]
- Chat (or PM to Da_Tonio): The Green Berets - Home - Clan website
- Gamebattles: The Green Berets - Battlefield: Bad Company 2 Team Profile, Stats, Schedule, Players, News - BF: Bad Company 2 for PlayStation 3 (PS3)
- FraggedNation: SF: The Green Berets Home Page
NOTE: Mention either 'Charlie fireteam' , 'Tactical Assistance' or 'Da_Tonio' in your title or at the top of your message to get helped as fast as possible.
Da_Tonio, Charlie Fireteam leader.

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