dit zegt een van de makers van Unreal engine 3:
Eurogamer: What benefits does this relationship with Nvidia bring to the project?
Mark Rein: The best benefit is we now have a card [the 6800] that can run this in real time and do Pixel Shader 3, which is a key component of what we're doing
Eurogamer: What system would you have to build or buy to makes sure there are no compromises in an Unreal Engine 3 game?
Mark Rein: This is pretty much it, what we're running here. A really fast high end processor, either Intel or AMD, a GeForce 6800, half a gig to a gig of RAM would be good - pretty much a top of the line system right now
Eurogamer: At the low end of the scale, what's the minimum you would need?
Mark Rein: We're pretty much aiming that if you're a real gamer and you want decent performance of this engine, that's pretty much where we want you to start. It doesn't mean that the game won't run on things that are less than that - of course we'll have some fallbacks for the previous generation of video cards and systems that don't have all that power, but it'll be like playing in software today. It's okay and it works and you don't have to return the game but it's not the optimal experience. We believe in that term 'The Way It's Meant To Be Played' and we really want people to have a good experience.
koop maar een 6800GT
draait de Unreal engine 3 door zijn SM3 technologie. Door die SM3 zal hij ne boost krijgen.
