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? grrrrrMajor Highlights since Version 0.1.504
•Removed speed cap. Implemented various falling, skiing, and jetpack physics changes.
•Changes also include a variety of modifications to Skills to better fit into the new movement system. XP will be refunded for those skills that have been deprecated.
•New Map added to Rabbit Rotation (Drydock Night Map) .
•New Map added to CTF Rotation (Drydock Day Map) .
•Variety of improvements to server stability and disconnects (may still be several issues outstanding -- please report them if you find them).
•Variety of UI improvements and cleanups (most significantly to the death camera and to the Skills and Perks screens).
•Large number of bug fixes.

PureFun zei:Was verbaasd toen ik na mijn eerste match 60 tokens had en de prijzen van classes zag, 15k tokens per class. 15000/60=250 rondes, aan 10 minuten per ronde is dit 2500 minuten of 41,6 uur voor 1 class te unlocken. Met VIP en booster krijg je ongeveer 3x tokens. Tokens/ronde zullen wat stijgen naarmate je beter wordt maar het lijkt te lang te duren om classes te unlocken wanneer je tribes 2 gratis via tribesnext.com kan spelen. Loadouts zijn te beperkt met maar 2 wapens, ranger zonder spinfusor
Player collisions hebben dev aandacht nodig, tijdens het chasen van een capper tegen een team mate botsen om dan in elkaar te blijven hangen is vervelend.
maar wat me momenteel het meeste tegenhoud is het feit dat je geforceerd wordt om met 2 medium classes te spelen voor 40uur lang of je moest geld neerleggen. Dat systeem klopt gwn niet imo 
PureFun zei:Keys op Tribes - Beta Keys - Curse , maak een gratis account (email verificatie niet nodig) en gebruik een US proxy om de key te krijgen.
"Chainwhore!"•Several optimizations and fixes meant to help reduce system crashes, minimize “disconnects”, and improve overall performance. Further optimization is planned for future patches.
•You will now be able to test all classes (even those classes you do not yet own) in the single-player “Roaming Maps” on the Training menu.
•The XP Summary screen at end of mission has been reworked to present information in a more useful way.
•The Top Bar menu has undergone some changes. Further visual improvements are planned.
•Added a new perk for Juggernaut. Super Heavy reduces knock-back effects from AOE blasts.
•The separate VIP Queue has been removed. VIPs will continue to earn 50% bonus Tokens and XP by playing on the Free Servers. In a future patch, VIPs will also be able to vote on which map should be played next (between match rotations).
•Major change to the way first person weapon textures are setup to save large amounts of memory. In this build you will see a quality loss and possibly strange behavior on your in hand weapons. This will be addressed in a future patch to bring these weapons back up to high quality.
•A variety of audio-related cleanups, optimizations, and fixes.
•Variety of fixes and improvements to the Settings menu (more is planned).
•Players can now bind separate keys for their primary and secondary weapons (versus only using the switch weapons key).
•Decreased the cost on all vehicles (Shrike, GravCycle, Beowulf)
•Increased jetpack initial acceleration.
•Increased air control slightly across all armor types.
•Reduced Chaingun damage by 13%.
•Various cleanups to the 3D model display on the class screen, eliminating some crash scenarios and visual anomalies.
•Flag Assist accolade added - all flag holders share a net credit amount roughly equal to 1000.
•Solo cappers still get 2000 total. Reworked default credit gain of capture to fit.
•Modified the terrain on Katabatic for more balanced gameplay.
•Fixed Grav Cycle jitter issues and applied proper visual feedback on yaw.
•Fixed Grav Cycle passenger not being able to look up/down.
•Fixed projectiles appearing to go through generators.
•Fixed deployables not taking proper damage from bullet-projectiles
•Fixed dropped pickups sometimes giving players an additional weapon.
•Fixed call-in laser targeter not being able to work on some objects.
•Moved the location of the base sensors on some maps so they aren’t as vulnerable as before.
•Fix for Sentinel’s Drop Jammer deployables continuing to apply jamming effects on friendly and enemy players after its death.
•Fix for sometimes seeing overhead carets for nearby enemies through walls when a sensor is not present.
•Added a reminder message for when a player has a flag to help address reports of players not realizing or forgetting they held a flag in CTF.
•Fixed an exploit for Jumper’s Blink Pack where players could accelerate to high speeds with little-to-no energy cost.
•Doombringer’s Saber Launcher now requires a full lock-on routine (targeting, then lock-on) even for the same target.
•Doombringer’s Saber Launcher missile will lose the ability to perform tight turns when close enough to a victim and if it has passed the victim.
•AFK timeout at the team-select screen changed from 60 seconds to 180 seconds.
•Fixed a bug with Juggernaut’s health regeneration rate and skills creating faster than desired regeneration.
•BXT1 rifle now has a new and improved scope (visual change only).
•BXT1 rifle now has an increased charge-time while jetpacking or skiing at high speed.
•New scope on the sniper rifle. Please give feedback if you like/dislike.
•Better messages when errors on login.
•Variety of other fixups and visual improvements.
en heb tribes 2 veel gespeeld..