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Tomb Raider has received its first review, courtesy of this month’s issue of GamesMaster.
Crystal Dynamics’ latest earned a 90% score. The magazine had high praise for Tomb Raider’s visuals – the title was given a 95% rating in the category.
Players can look forward to 10-15 hours for the main story, though GamesMaster notes that it’ll take 20 to fully explore the island.
The magazine also enjoyed the “vivid” hubs and final third of the game “with its spectacular bombast”. GamesMaster wished Tomb Raider included more side tombs, but the ones present in the game are a joy to discover. For those wondering: there aren’t many quick time events.
GamesMaster sums up:
“Sitting back exhausted we were left with just one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Because of one thing there can be no doubt. Lara is back.”
Look out for a whole slew of Tomb Raider reviews early next week. Square Enix will be ending the game’s embargo on Monday – over a week before the game launches.
Gaming Everything » Blog Archive » Tomb Raider gets first review
TheCeet zei:Bedoel je de Survival edition? Die is wat duurder uiteraard. En wat betreft het snel dalen in prijs heb ik geen idee over...
Tomb Raider Survival Edition
Deze dus:
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f@t_b@$t@rd zei:Nee, die bedoelde ik niet, op shopto.net wordt hij verkocht met een digital comic book erbij, maar deze aanbieding staat niet op 2game of op amazon ofzo...
En met die review die hij al krijgt vrees ik er voor dat hij niet echt snel zal dalen in prijs![]()
mmm, dilemma![]()

Jwells zei:Gamemaster: 9/10
Game Informer - 9.25
IGN - 9.1
CVG - 9
Gamespot - 8.5
GameTrailers - 8.5
Edge Mag - 8
Eurogamer - 8
Telegraph.co.uk - 5/5
Polygon - 9
Telegraph.co.uk - 5/5
Ausgamers - 9/10
Stevivor.com - 9/10
Destructoid - 8.5/10
Gamereactor Sweden - 7/10

One thing I also have to point out is that as much as I adore the Uncharted series – and I really do – they are essentially ‘one-track’ games. Tomb Raider has exploration and free roaming in most of its hub areas. That Crystal Dynamics has managed to keep its action focused while delivering a large world is no small feat.
To better explain I made a shit infographic on the matter:
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