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For those that haven’t already heard, PixelJunk Shooter 2 is in full production, full steam ahead, anchors away and all that… commotion to that order. I can’t say much about it now, but it will have some features that are new to the PixelJunk series in general and will be bigger than the first game! We’re busy implementing all the ideas that were left on the drawing board for the first game to make Shooter 2 as jam-packed full of crazy fun as possible… I’m pretty sure we won’t make a Shooter 3 because everything and the kitchen sink (probably quite literally) is going into Shooter 2. Keep your eyes glued to the Blog (in-between playing PixelJunk games of course) for more info on this in the future!
GGerre zei:de eerste was een grote miskoop, nee bedankt![]()
Hoezo? 't Is een van de beste games op de Store.GGerre zei:de eerste was een grote miskoop, nee bedankt![]()
tussen de 35-40 mensen heeft een medewerker verteld.Gamer 01 zei:Ugh, waarom doen die toch zo lang over hun games, is dat nu echt zo'n klein team?
)New Virtual Co-Op Play – PixelJunk™ Shooter 2 introduces “Ghost Docks,” where a scripted ghost will be called upon to complete a path and certain tasks by itself. The player will need to utilize and work with the ghost in order to proceed.
New Virtual Co-Op Play – PixelJunk™ Shooter 2 introduces “Ghost Docks,” where a scripted ghost will be called upon to complete a path and certain tasks by itself. The player will need to utilize and work with the ghost in order to proceed.