NaWaN
Legacy Member
Voor de mensen die het einde raar vonden hier is het antwoord daarop. Ook direct hier de belangrijke Q&A hier bij gezet. De volledige chat sessie kunde zelf lezen onder de source link.
Source: Q&A chat met Roy Taylor, Vice President of Content Relations at NVIDIA. Cevat Yerli, CEO of Crytek
Source URL: Iere Klikken
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Robersdee: The Single Player Portion of the game (without saying too much) ends rather abruptly, originally was it planned to carry on at that point but cut due to time constraints?
Cevat: The game is designed as a trilogy, so you have two more installments to come and the ending is planned deliberately. But I cannot answer any more questions here please as we want to keep some surprises for you all.
MadBoris: Where does the specific GPU bottleneck reside? When it's obviously not fillrate due to high resolutions, where is the next bottleneck? Is it shaders? Or is it mainly geometry and fillrate?
Cevat & NVIDIA_Roy: The game is designed to be balanced between the CPU and the GPU almost equally. If one or the other are out of kilter then it will create a bottleneck. The game really uses all you have!
Johnson: Why was quad not used in the final build of the game, and when can we expect to see it utilized in the game?
Cevat: The game does use quad-core but you won't see the benefit without a good GPU.
Jonathan: Why are some users getting slower performance in Crysis 64-bit mode than in 32-bit mode? Could any of that come from their drivers?
NVIDIA_Roy: 64-bit Windows has some memory advantages so we would expect better performance, generally with this version. We support 32-bit and 64-bit for all of our Vista drivers and have from the get go. But not all vendors are equally aggressive for both and this may effect some users.
Source: Q&A chat met Roy Taylor, Vice President of Content Relations at NVIDIA. Cevat Yerli, CEO of Crytek
Source URL: Iere Klikken
-----------------------------------------------------------------------
Robersdee: The Single Player Portion of the game (without saying too much) ends rather abruptly, originally was it planned to carry on at that point but cut due to time constraints?
Cevat: The game is designed as a trilogy, so you have two more installments to come and the ending is planned deliberately. But I cannot answer any more questions here please as we want to keep some surprises for you all.
MadBoris: Where does the specific GPU bottleneck reside? When it's obviously not fillrate due to high resolutions, where is the next bottleneck? Is it shaders? Or is it mainly geometry and fillrate?
Cevat & NVIDIA_Roy: The game is designed to be balanced between the CPU and the GPU almost equally. If one or the other are out of kilter then it will create a bottleneck. The game really uses all you have!
Johnson: Why was quad not used in the final build of the game, and when can we expect to see it utilized in the game?
Cevat: The game does use quad-core but you won't see the benefit without a good GPU.
Jonathan: Why are some users getting slower performance in Crysis 64-bit mode than in 32-bit mode? Could any of that come from their drivers?
NVIDIA_Roy: 64-bit Windows has some memory advantages so we would expect better performance, generally with this version. We support 32-bit and 64-bit for all of our Vista drivers and have from the get go. But not all vendors are equally aggressive for both and this may effect some users.
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Dat was een kleine misrekening.
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