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Xhizor zei:Wel raar dat ze beiden leven in dezelfde stad en dat ze gescheiden zijn door een muur.


Does the light bar on the DualShock 4 encroach on Move’s featureset?
"So it has a dual – or it could be a triple – role because game designers could use it for some effect. Like when [players are] losing HP, the colour could change from green to red. Like in the Killzone demo, if you were watching Steven playing, [that game] has that function already.
People were watching the main screen, but Steven was facing the audience, showing how the light bar colour changes as he was hit by the enemy; as he lost hit points the colour was changing from green to red. And when he used the health replenishment, it went back to green."
- Wanted to do something a bit different than what they accomplished with the PS3
- Game begins on the Vectan home planet
- Helghast have been allowed to move in next door in their home planet
- The two cultures’ differences result in tension
- Team is looking to expand on Killzone’s existing systems
- Ex: can drop down on enemies and perform death-from-above maneuvers
- Mechanics have been tinkered with
- Can switch modes on your weapons
- Ex: you’re using a close range weapon, and with the press of a button, scope flips up and switches over to a long-range weapon
Speaking exclusively with OPM UK, Killzone Shadow Fall’s game director Steven ter Heide explained that the PS4 shooter will explain more about the Helghast mythology than in any previous game.
Killzone Shadow Fall on PS4: The Helghast uncovered
“Everyone,” says ter Heide, referring to Killzone’s fanbase, “was always talking about what the Helghast are like, what the world is like, the cultural and social aspects.” They’re an enigmatic bunch alright. What do we really know of them, other than that they love breathing apparatus and advanced weaponry as much as they despise puny humans?
This game’s higher fidelity and increased character count is “a good opportunity” to finally explore that in detail, continues ter Heide.
“We were able to do more characters, to up the fidelity and all that, to really play with those elements and say what can we do? What can we take from that background to make an interesting setting. So that’s why we introduce a new conflict and a new situation.”
It sounds like a win-win for Guerrilla Games – fan service for the veterans, and a more complete background lore for anyone just passing by who’s drawn in by the next-gen visuals.
ter Heide and executive producer Angie Smets had plenty more to say to us about Killzone Shadow Fall, as well as helping to develop the PS4 and its new Dual Shock, in issue 84 of Official PlayStation Magazine UK, on sale now.
Same over here, vond KZ2 ook niet zo goed..Machoboy zei:Ziet er echt wel beregoed uit. Killzone 2 vond ik niet zo goed, maar als ik de graphics van deze next-gen killzone zie, dan kan ik hem toch niet weerstaan. Heb de game gepreorderd.
