Archief - FINAL ChangeLog 3.5.0

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

187(V)URD@

Legacy Member
Code:
Tactical Ops Community Patch Final ChangeLog

#Fixed:
 - hostage hit sounds
 - fly-over-objects exploits
 - ladder tops pushing players upwards
 - various No Recoil bugs
 - nades not correctly exploding when killed while trying to throw a nade
 - hovering in the air while hacking a panel
 - selling armor when dead
 - sniper Bob after selling sniper
 - hostages not being rescued when entering rescue zone
 - climbing-the-mountains exploit
 - nades position error between client / server
 - unlimited nades exploit
 - unable to throw nades after a fast weapon switch
 - illegal HUD / model kicks
 - various Accessed Nones
 - double weapon IDs
 - behindview exploits
 - dropping weapons through walls
 - crash in bot code
 - weapon firing after bomb planting
 - weapon firing in preround
 - engine bug which allowed you to get ghost cam ingame
 - infinite M4 nades exploit
 - rotated view after being killed
 - some reloading bugs
 - bomb disappearing
 - unexisting knife anim
 - weird letters in player name making it impossible to join IRC
 - double preround in practice session 
 - several security problems
 - various buy system exploits
 - little aim error problems in water
 - Water floating in the wrong direction in some maps when playing as client
 - hacking/defusing causes nade to unprime
 - client server de-sync when crouching on sloped surfaces (e.g. scope bunker area)
 - zoomed crosshair drawn incorrectly
 - bug in client side move calculations
 - mesh drawn at the wrong location when swimming
 - hostage taunts for players
 - knife not properly hitting when it should
 - “say äüöß” etc. chars on Linux servers
 - bots leaving the game with the C4
 - extremely high throwing knife damage bug in water
 - spectators not seeing death messages
 - sniper accuracy bug when jumping
 - idle manager
 - dark skin underwater after firing an auto weapon
 - some swimming exploits
 - walking out of buy zone in preround
 - "say ;text" not working
 - smoke nades blocking movers (icy elevator)
 - scoreboard and buymenu broken after failed connect from ingame
 - crouching stairs up/down
 - GUI and menus being active at the same time
 - zoom in free cam after switching from a zooming player
 - game info not being updated properly
 - some zoom problem with weapons dropped by somebody who was sniping while being killed
 - nade hits causing FF even if it is disabled
 - name of the person being specated was not being shown
 - C4 being undefusable when a dead body is on top
 - selling not full clips giving too much money
 - shotgun anims not playing properly
 - M4M grenades not being destroyed after round end
 - "Walk" exploits
 - blood in preround
 - viewtarget change after death although a proper viewtarget had already been set
 - hitlocation when drowning
 - demorec not working properly when not using stopdemo
 - various menu stuff overlaying the team select menu
 - blood going through walls
 - nickname change in IRC not being recognized by the browser
 - knife slash sound not being played at the right time 
 - laser dot size bug
 - hostages not having hitzones
 - no hitboxes with throwing knifes
 - spectator cam staying after the death of the pawn being spectated
 - buyzone desync between client and server
 - various action menu bugs
 - being flashed through movers (doors)
 - concussion particles not being destroyed in preround

#Changed:
  - longer able to address hostages through walls
  - now you can look around in preround
  - replaced Fire, AltFire and Crouch functions
  - no weapon pickup when full ammo
  - removed bogus UT commands
  - reduced traffic by 10%-40%
  - reduced server load by 10-25%
  - reduced server load during shooting by ~80%
  - reduced the serverload caused by spectators and dead players
  - removed "one hitbox fits all" code, added more realistic hitzones
  - fixed knife hitzones
  - double binds are now limited by TO
  - hack / defuse is now serverside
  - SaveConfig does not have an instant effect anymore to prevent lag scripts
  - console does not auto scroll down anymore, supports colors and shows the IP of the current server in the title
  - when throwing a nade and quickly changing team you wont damage your ex-team-mates anymore
  - random team is now really random
  - binocs mass
  - default IRC server
  - now you can’t stand up anymore when your collision cylinder would expand into someone else's and would kill him
  - when nades hit a window and don’t have enough pressure to destroy it they now bounce back
  - MinMoney is now -9999 
  - laserdot and flashlight are now predicted clientside to save network bandwidth
  - eyehight is now more realistic when swimming
  - To will not spawn too many smoke particles when there are already enough
  - taunts are only locally executed when playing active
  - no talk anim in water
  - removed extended TO banlist (TOST now handles this)
  - model selection screen now remembers last used model
  - display teamnames instead of numbers in the serverbrowser
  - when weapon is in zoom mode and you activate the scoreboard, you will now still see the weapon scope
  - it's now possible to change teams more than one time per round if you are admin
  - TO will not spawn too many blood drops anymore
  - eyeheight is now no longer reduced during shooting (removed viewshake)
  - now you get a refund for your weapons if you change team in preround
  - the buymenu now disappears when walking out of the buyzone
  - slash sound is now played when the actual hit check is done
  - no team selection when playing demos
  - spectating is now less laggy
  - increased msg price by 500$


#Added:
  - one easteregg  ( one thing that didn't make in the retail version )
  - ServerIPToClipboard command
  - Built in support for colored crosshairs
  - remember laser on/off for M16 / DE (optional)
  - ignore all / none
  - TO_Mutator class
  - TO_Mover class
  - custom message box on connection failure
  - switch for hitflashes
  - improved spectator say command
  - ServerQuality command to check for high server cpu load / tickrate
  - better HUD tab in preferences
  - netspeed for each player is now in the HUD
  - new better buycommands 
  - switchfiremode command
  - option for auto teaminfo
  - TOScreenshot function with brightness and flush option
  - hud info for firemode
  - Option to display rounds played instead of time for players in the scoreboard
  - notification when using an invalid ID with ignore
  - option to disable objectives on connect
  - new OpenGL renderer
  - F6 now aborts server pinging
  - a powerful server filter
  - optional coloring for good / passworded servers
  - display admin say in the console
  - idle manager timeout can now be configured
  - show who threw a grenade
  - "FixGUI" command

bron: http://forums.tactical-ops.de/showthread.php?t=69109&page=1&pp=50

H4ns //

Legacy Member
zitten paar leuke dingen tussen :) zeker en vast...

maar bij sommige dingen , waar er een deur dicht gaat, gaat er ergens anders weer een open :x

clientside dingen enzo

DuffMann

Legacy Member
increased msg price gaat te ver imo, dit is geen bugfix nimeer ....

rest zit wel goede dingen bij, khoop dat de patch to niet gaat upfucken

KoeKaTsJoE

Legacy Member
Ziet er idd goed uit! Ik hoop dat vele servers zich direct gaan aanpassen aan de 3.5, of gaat dit een tijdje duren?

BZRK

Legacy Member
Bij allemaal gaat et vrij rap gaan, alleen op Telenet zou ik nie rekenen :p

Smashy

Legacy Member
hm, kheb goeie timing gekoze om te stoppe met d2 :D
gogo to 3.5 :D :scream:

dommel

Legacy Member
yay @ verhoogde msg price, wie niet inzag dat de gameplay serieus fucked up was heeft toch wat stront in zen ogen

(vind ik dus he)

Real

Legacy Member
G-ShOt^ zei:
ik zou begin volgende week nie te veel plannen ;)
ik snap de hint niet volkomen.

gelieve meer specifiek te zijn voor de mensen met weinig redeneringsvermogen !

(serieus)
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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