Archief - Carmageddon: Max Damage

Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.

AssassiN

Legacy Member
Timer is gwn buggy, het laatste getal is van de huidige tijd de minuten +1.

Belgianbonzai

Legacy Member
Site is online :D

Edit: te vroeg gepost... moest mijn leeftijd ingeven... en nu terug een teller :'(

Screenshotje.... van waar je je leeftijd moet invullen

tX8Iv.png


Nog geen concept art (van de concept art pagina: )
Nothing to see here… yet! But keep coming back and prepare to be AMAZED! Well, prepare to be mildly interested. That way you’re less likely to be BITTERLY DISAPPOINTED!

The first shiny new sample of Carmageddon: Reincarnation concept artwork will be making an appearance very soon. Keep 'em peeled, keep popping back, and watch out for nobby's "concept album" Dev Blog too...

kows

Legacy Member
lol zat er ook ff op, 1 pagina kunnen lezen :&
zie net dat 2e pagina ook is geladen maar rest is teller

Pagina reincarnation:

“Attention all competitors: This is your one minute warning. I repeat, one minute until race commencement. Members of the public: You now have one minute to reach minimum safe distance!”

Thus began the introduction to the original Carmageddon.

Now, almost 15 years after that first warning announcement, we are pleased to be able to give advanced notification to all those of a nervous disposition that the Carmageddon racers are back. And just for the record – the break hasn’t done anything to improve their road manners.

Now, almost 15 years after that warning announcement, the team who developed that first game have finally been reunited with their creation. Carmageddon has come home.

Stainless Games is in the early stages of designing the next instalment of the Carmageddon series; Carmageddon: Reincarnation. As the game develops, you’ll be able to follow progress in the Blog. Today, you can read some of Batwick’s ramblings… he doesn’t make much sense, but it’s better than a blank page. Coming soon, nobby will be posting his own blog entry about the awesome concept artwork that's setting the tone for the new game.

And we’re also looking forward to hearing what you like-minded sick twists would most love to see in the next game. What power-ups did you seek out? What was the best environment? Which character did you hate most? What’s your current gaming platform of choice? Head over to the forums and tell us. NOW.

You’ll need to Sign Up in order to contribute to the forum chatter (and because we need extra volunteers for the salt mines). Once you’re signed up, you can also enter one of our competitions; and receive a bi-weekly (heh, I said “bi”) newsletter with exclusive heads-up about the new game, competitions and special offers – plus updates about the latest crap on sale in the Carmageddon Store. Aren't we good to you?

Pagina Blog:

Blog the first

By Patrick “Batwick” Buckland, Stainless CEO

Well hello everybody! This is the first entry in what should be an ongoing blog, shared between myself, Nobby, and others on the Carma team. We’ll try to keep the entries short, as nobody wants to spend hours reading our crap. Not when there’s drinking to be done.

A quick introduction: my name is Patrick Buckland (aka ‘Batwick’). You might recognise me as Vlad from the game. I set Stainless up with Neil Barnden (aka ‘Nobby’) back in 1994, and I’m still here, occasionally managing to direct, all those years later. A bit like one of those turds shaped like a U-boat that you need power-tools to dispatch.

So what is a ‘blog’? When we first started the company and did those first designs for Carma the Internet barely existed – and certainly had little presence amongst real people. (I.e. people that didn’t cite last night’s pizza as their life partner.) Now though, the internet is everywhere, and it is actually compulsory to kill yourself by swallowing your own mouse if you don’t write a blog.

What a stupid word: ‘blog’. It sounds like the sort of noise you’d make if somebody interrupted you in mid vomit by making you swallow your own mouse. (Which admittedly would act like a pretty effective anti-vomit cork.)

But I digress.

Actually, no I don’t as you need a subject in the first place to digress from, which I have clearly failed to establish. Fuck-holes. This isn’t going well so far is it? Look, I’ve never written a blog before, and I’m beginning to see why...

Right. Concentrate man.

Let’s choose a bit of misty-eyed nostalgia for our subject matter: Carma dev history.

When we set Stainless up, the plan was to kick things off with a relatively simple Destruction Derby game (this was before the Reflections title) to establish the company, and then go onto greater things. The Destruction Derby game – codenamed 3DDD, as ‘3D’ was actually still a buzz word back then – was born from an observation of people playing driving games. Most driving games were pretty dull (this was well before Gran Turismo changed that forever). Even the top of the pile like the original Ridge Racer were as boring as an accountant’s pillow talk (well, OK then, to me), so the less patient amongst us (well OK then, me), used to turn our cars around, race around in the other direction and try to hit our opponents head-on in order to alleviate the ennui.

So the plan was simple – turn this into the raison d’être of the game. Make “being naughty and breaking the rules” the actual point of the game.

This made us feel really big and clever (as did using the phrase “raison d’être” above), as if we’d invented a whole new form of video game, although I bet it had been done before. But that wasn’t the point. Our bigness and cleverness was assured.

What then happened is documented in detail elsewhere, but to cut a long story short, about two years later we were well into development of what was by then, “Carmageddon”. By this time, the concept of “being naughty and breaking the rules” had grown wings, climbed up to the roof, flown off, landed on the head of the tabloid soap-box preachers, and shat down the back of their neck.

We were lucky with our choice of publisher, as SCi let us do almost anything we wanted. So our imaginations ran wild, which when it’s myself and Nobby you’re talking about, is a dangerous situation! If it made us laugh, it went in. If it didn’t make us laugh, but it was silly anyway, it still went in. If it made somebody else laugh, then we’d hit them with pool cues until they stopped, and then it went in as well. The whole development was carefully planned and scheduled, which would have been great had we stuck to the plan. In reality though, the feature list was driven by anything from accidental bugs that we liked the look of, to things we dreamt of after too much tequila.

The end result though, was something we remain proud of to this day. Too many video games disappear up their own arses, whilst Carmageddon showed you its arse, farted, sniggered, and ran off to throw something at your mum.

Well, here we are a decade-and-a-half later. We’re fatter, greyer, creaking a bit, definitely no wiser, and drink even more than ever. But we still have the passion to be as stupid as possible at every opportunity. So Carma has come home, and it’s got a big smile on its face. It’s safe here, nesting happily amongst the rivers of livers and infeasible numbers of eyeballs that erupted whenever you burst-open a nice juicy granny.

We hope you are all as excited as we are about the future of our baby. We have not grown sensible with age, as you will see when we post some videos of recent Stainless Christmas parties...

Rest assured our stunts will be ever cunning. Max is back!

{YA}Gr3c0

Legacy Member
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The site is currently not available due to technical problems. Please try again later. Thank you for your understanding.

Goldrusher

Legacy Member
Enter your age | Carmageddon

As you'll have seen from the previous reveals we've done featuring our sometimes concept art man Doug Telford's artwork, the vehicles we've shown you are very much evolutionary – we look at the original cars, and we breathe on those designs, rather than going back to the drawing board. This is how I see the ethos of Carmageddon: Reincarnation, and it runs through the entire design of the new game's assets.

Doug_Eagle03.jpg


Tez_Eagle01.jpg


But really, the main reason for this latest concept art blog is to get these two very different designs out into the community, so we can discuss with you guys what sort of design direction you'd like to see the next Eagle take. I'm not saying either of the featured concepts is right. They both have their great design points, and both have some aspects that would need serious tweaking before I could see them making it into the game.

RaZoR be

Legacy Member
hmm, cvoor 15$ krijg je de game op steam...

ik wil een psn versie verdoemen :)

Samni

Legacy Member
Kga het wel kopen. Vroeger speelde ik dit spel op de PC altijd uit in de kerstvakantie, elk jaar opnieuw :p
Het archief is een bevroren moment uit een vorige versie van dit forum, met andere regels en andere bazen. Deze posts weerspiegelen op geen enkele manier onze huidige ideeën, waarden of wereldbeelden en zijn op sommige plaatsen gecensureerd wegens ontoelaatbaar. Veel zijn in een andere tijdsgeest gemaakt, al dan niet ironisch - zoals in het ironische subforum Off-Topic - en zouden op dit moment niet meer gepost (mogen) worden. Toch bieden we dit archief nog graag aan als informatiedatabank en naslagwerk. Lees er hier meer over of start een gesprek met anderen.
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