candycrash
Legacy Member
ik heb nog een ti4600 liggen en wil er vanaf
laatste game dat ik ermee speelde was doom 3 dat hij nog zonder schokken kon draaien op degelijke kwaliteit
laat het bieden maar beginnen
Hardware Specifications
nVIDIA GeForce4 Titanium GPU, 256-bit 2D & 3D graphics architecture
Supports AGP 2X/4X with Side Band Addressing and Fast Writes
Memory size of 128MB DDR SDRAM
Support high resolution up to 2048x1536@75Hz
Build-in two 350MHz RAMDAC with gamma correction
DirectX and S3CT texture compression
Lightspeed Memory Architecture II
HRAA-high-resolution antialiasing
AccuView antialiasing
Quincunx antialiasing
DirectX and S3CT texture compression
nFiniteFX II engine for full programmability
Lightspeed Memory Architecture II for incredible bandwidth
Surface engine for high-order surfaces and patches
Two fully programmable Vertex Shaders
Fully programmable Pixel Shader
HRAA-high-resolution antialiasing
Integrated hardware transform engine
Integrated hardware lighting engine
Dual cube environment mapping capability
Hardware accelerated real-time shadows
High-quality HDTV / DVD playback
nView Multi-Display Capability
Independent hardware color controls for video overlay
Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
Per-pixel color keying
Multiple video windows supported for CSC and filtering
DVD sub-picture alpha-blended compositing
Operating systems
Windows 2000 / NT (all) / 9x / ME / XP
Linux, BeOS and MacOS
API support
OpenGL 1.3 and lower
DirectX 8.X
laatste game dat ik ermee speelde was doom 3 dat hij nog zonder schokken kon draaien op degelijke kwaliteit
laat het bieden maar beginnen
Hardware Specifications
nVIDIA GeForce4 Titanium GPU, 256-bit 2D & 3D graphics architecture
Supports AGP 2X/4X with Side Band Addressing and Fast Writes
Memory size of 128MB DDR SDRAM
Support high resolution up to 2048x1536@75Hz
Build-in two 350MHz RAMDAC with gamma correction
DirectX and S3CT texture compression
Lightspeed Memory Architecture II
HRAA-high-resolution antialiasing
AccuView antialiasing
Quincunx antialiasing
DirectX and S3CT texture compression
nFiniteFX II engine for full programmability
Lightspeed Memory Architecture II for incredible bandwidth
Surface engine for high-order surfaces and patches
Two fully programmable Vertex Shaders
Fully programmable Pixel Shader
HRAA-high-resolution antialiasing
Integrated hardware transform engine
Integrated hardware lighting engine
Dual cube environment mapping capability
Hardware accelerated real-time shadows
High-quality HDTV / DVD playback
nView Multi-Display Capability
Independent hardware color controls for video overlay
Hardware color-space conversion (YUV 4:2:2 and 4:2:0)
Per-pixel color keying
Multiple video windows supported for CSC and filtering
DVD sub-picture alpha-blended compositing
Operating systems
Windows 2000 / NT (all) / 9x / ME / XP
Linux, BeOS and MacOS
API support
OpenGL 1.3 and lower
DirectX 8.X
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